求生之路4秘籍,秘籍的代码是什么?
求生之路4秘籍,秘籍的代码是什么?
生死四人组吧!先开作弊模式(输入sv_cheats 1)秘籍:god 1无敌 (god 1后再打god才行god 1是开启无敌模式(1是开启))
noclip 穿墙
sv_infinite_ammo 1 无限弹药
give pistol 手枪
give pumpshotgun 散弹枪
give autoshotgun 连散
give rifle M4/M16
give smg 乌兹
give hunting_rifle 狙击
give pipe_bomb 土制炸弹
give molotov 燃烧瓶
give oxygentank 氧气瓶
give propanetank 煤气罐
give gascan 油桶
give pain_pills 药瓶
give first_aid_kit 急救包
give health 满血100
give ammo 弹药
z_spawn hunter(创造Hunter)
z_spawn smoker(创造smoker)
z_spawn boomer (创造boomer)
z_spawn tank (创造tank)
z_spawn witch(创造witch)
ent_fire !self setteam 1 变目击者
ent_fire !self setteam 2 变幸存者
ent_fire !self setteam 3 被感染
changelevel 地图名 快速改变地图
give物品名 制造指定物品(武器等等)
nb_blind 1 让僵尸看不到你,不过碰到僵尸的话他们还是会发现你
nb_delete_all 清除所有被感染的头目及幸存者
z_add 增加一只僵尸在游戏中
z_spawn bossname 增加一只Boss怪物,bossname分别是:
tank, boomer, smoker, witch, hunter
cl_drawhud 0 消除抬头状态列HUD
r_drawviewmodel 0 使你的武器隐形
sv_lan 0 启用Internet网络;
在 "Campaign Lobby" 界面开启
map地图名 启动网络服务器;
在 "Campaign Lobby" 界面开启
openserverbrowser 显示可用的服务器
nb_delete_all 清除BOSS头目
z_difficulty "Easy" 游戏难度简单
z_difficulty "Normal" 正常
z_difficulty "Hard" 困难
z_difficulty "Impossible" 专家
下面列出游戏目前所有的游戏地图名称 方便大家使用(~直接复制粘贴-除掉.bsp):
毫不留情
map l4d_hospital01_apartment.bsp (1.公寓)
map l4d_hospital02_subway.bsp (2:地铁)
map l4d_hospital03_sewers.bsp (3:下水道)
map l4d_hospital04_interior.bsp (4:医院)
map l4d_hospital05_rooftop.bsp (5:屋顶终局)
死亡丧钟
map l4d_smalltown01_caves.bsp (1:收费公路)
map l4d_smalltown02_drainage.bsp (2:水沟)
map l4d_smalltown03_ranchhouse.bsp (3:教堂)
map l4d_smalltown04_mainstreet.bsp (4:小镇)
map l4d_smalltown05_houseboat.bsp (5:船库终局)
静寂时分
map l4d_airport01_greenhouse.bsp (1:花房)
map l4d_airport02_offices.bsp (2:起重机)
map l4d_airport03_garage.bsp (3:建筑工地)
map l4d_airport04_terminal.bsp (4:终点)
map l4d_airport05_runway.bsp (5:跑道终局)
血腥收获
map l4d_farm01_hilltop.bsp (1:森林)
map l4d_farm02_traintunnel.bsp (2:隧道)
map l4d_farm03_bridge.bsp (3:桥)
map l4d_farm04_barn.bsp (4:火车站)
map l4d_farm05_cornfield.bsp (5:农舍终局)
noclip "1" 穿墙模式+随心所欲的飞
director_force_panic_event --->这就是僵尸爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改
director_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来)
z_common_limit "100" 同时出现怪物的数量,辅助上一个
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救
survivor_revive_health "75" 躺在地上被人拉起来的血量
survivor_revive_duration "1.75" 拉人起来的时间1.75秒
tongue_victim_max_speed "80" smoker吐舌头拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死)
nb_gravity "125" 怪物的重力,越高掉下来越快。
director_force_witch "2" 每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的时间 ,这里是1秒救治疗好了。
director_build_up_min_interval "0" 怪物产出得间隔
director_special_battlefield_respawn_interval "10" vs的复活时间
director_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 僵尸可以看到你的距离 9000 =超远
z_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里冲,如果改成0就直接冲
z_acquire_near_range "500" 你靠近怪物的距离500
z_acquire_near_time "0" 在上面的距离内他通像你的反应时间
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:预设 1:僵尸永远不会做下或躺下 2:僵尸永远都躺下
z_health "200" 僵尸的血量
z_speed "50" 僵尸的速度
z_walk_speed "200" 僵尸慢走的速度
l4d_human_zombies 服务器模式VS 或者 COOP 1为VS 0为COOP
sm_l4dbot 增加电脑人允许VS模式在8人插件允许下强制转换阵营
8人合作模式下切换场景并且不丢失玩家
changelevel l4d_vs_hospital01_apartment
changelevel l4d_vs_hospital02_subway
changelevel l4d_vs_hospital03_sewers
changelevel l4d_vs_hospital04_interior
changelevel l4d_vs_hospital05_rooftop
第二章
changelevel l4d_vs_smalltown01_caves
changelevel l4d_vs_smalltown02_drainage
changelevel l4d_vs_smalltown03_ranchhouse
changelevel l4d_vs_smalltown04_mainstreet
changelevel l4d_vs_smalltown05_houseboat
第三章
changelevel l4d_vs_airport01_greenhouse
changelevel l4d_vs_airport02_offices
changelevel l4d_vs_airport03_garage
changelevel l4d_vs_airport04_terminal
changelevel l4d_vs_airport05_runway
第四章
changelevel l4d_vs_farm01_hilltop
changelevel l4d_vs_farm02_traintunnel
changelevel l4d_vs_farm03_bridge
changelevel l4d_vs_farm04_barn
changelevel l4d_vs_farm05_cornfield
下面是我用控制台修改出来的强化版本~具有平衡性~ 骨灰玩家可以试验4人队~终结骨灰玩家可以启动8人合作补丁 双波BOSS来过关。很有难度。
sv_cheats 1
give health
give pipe_bomb
give pistol
give rifle
give first_aid_kit
give pain_pills
give pipe_bomb
give pistol
give hunting_rifle
give first_aid_kit
give pain_pills
give molotov
give pistol
give first_aid_kit
give rifle
give pain_pills
give molotov
give pistol
give first_aid_kit
give autoshotgun
give pain_pills
z_health 1500
z_speed 350
z_attention_range_lying_modifier 0.1
z_attention_range_sitting_modifier 0.15
z_attack_flow_range 3500
z_acquire_far_range 4000
z_acquire_far_time 0.6
z_acquire_near_range 3000
z_acquire_near_time 0.2
z_acquire_time_variance_factor 0.1
z_alert_dot 0.15
z_alert_range 2000
z_tank_health 15000
z_tank_speed 250
tank_burn_duration_expert 50
tank_burn_duration_vs 105
z_hunter_health 1500
z_hunter_claw_buildup_growl_percent .7
z_hunter_claw_force 500
z_hunter_claw_max_buildup_time 5
z_hunter_claw_max_buildup_time 2
z_hunter_claw_range 75
z_hunter_claw_range_down 110
z_hunter_claw_start_buildup_time
z_hunter_claw_start_buildup_time .25
z_hunter_claw_start_buildup_time .2
z_hunter_speed 500
z_hunter_lunge_stagger_time 0.5
z_hunter_claw_swing_interval 0.5
z_hunter_claw_swing_duration 0.15
hunter_committed_attack_range 350
hunter_leap_away_give_up_range 1500
hunter_pounce_air_speed 1500
hunter_pounce_loft_rate 0.015
hunter_pounce_ready_range 1500
hunter_pz_claw_dmg 5
z_boomer_gibs 1
z_boomer_near_dist 480
boomer_exposed_time_tolerance 0.5
boomer_pz_claw_dmg 5
boomer_vomit_delay 3
tongue_victim_max_speed 300
smoker_tongue_delay 4.5
smoker_escape_range 1500
smoker_pz_claw_dmg 5
survivor_speed 200
survivor_revive_duration 4
survivor_revive_health 55
survivor_crouch_speed 130
survivor_burn_factor_expert 1.5
survivor_friendly_fire_factor_expert 0.75
first_aid_heal_percent 0.6
first_aid_kit_use_duration 4
pain_pills_decay_rate 0.75
pain_pills_health_value 99
director_force_witch 2
director_force_tank 1
z_background_limit 120
z_common_limit 100
z_mega_mob_size 75
z_special_spawn_interval 30
z_difficulty "Impossible"
director_special_initial_spawn_delay_min 20
director_special_initial_spawn_delay_max 40
director_special_initial_spawn_delay_max_extra 100
director_special_battlefield_respawn_interval 7.5
director_build_up_min_interval 7.5
rescue_min_dead_time 30
z_non_head_damage_factor_expert 1.5
skill 3